Monday, May 2, 2011

Thanks all for coming to Career in Concepts!



Just wanted to say thanks to those of you who were able to make it to the Career in Concepts lecture this past weekend.  It was great getting to meet all of you and I'm excited to see what you'll come up with having had lots of exposure to tons of new ideas.  Anyone who wants sketch help or a critique on anything they're working on is more than welcome to email me for a second opinion.  Thanks to Hong Ly and Santosh Oommen for putting it together!  Here's an upgrade of that demo. :)

8 comments:

  1. i love the design here, city inside the gaint cave! Nice!

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  2. Jonathan,

    Enjoyed your talk very much, and especially enjoyed the demo. I wanted to ask lots of questions about stuff you were doing up there, but, being one of the "older" students in the room I didnt want to waste other peoples time with basic stuff, that Im sure they all knew. Ive been working in traditional feature animation for many years and am trying to transition over to the CGI world. Its tricky trying to figure out where to invest your time and energy most effectively in terms of software.

    The reason Im writing this post is that I really want to commend you for recognizing the value of traditional drawing and painting skills, and was quite surprised to see someone so young championing the "old school" way of doing art, along with the digital tools. You also pointed out the value of other academic education along with the art and computer training and especially the value of "life experiences". I think the importance of that is especially hard for a lot of young artists to understand today with a new technology that has created a real focus on technical specialization and vocational training. Thanks so much for pointing that out. You made me feel a little less like a dinosaur.

    Terrific art, by the way ! Keep up the good work.

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  3. I would've come if I could've for sure. The demo looks great too btw.

    Oh and I like what the anonymous poster said about you championing traditional techniques. Almost half of my concepting workflow is done with good old pen and paper, so it's good to know I'm not the only one who still uses some old school methods ;)

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  4. Wooowwwww!
    Very nice work!
    Greetings.

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  5. I was really disapointed that i couldnt be there. Looks like you did a great job, hope to cross paths soon amigo

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  6. Thanks Chiu! Not the most novel idea I know, but it was fun playing with the character and lighting.

    Anonymous, thanks for coming on Sunday! I'm glad you found my lecture reassuring. I really do believe that traditional skills should be an important part of any artist's education, no matter what field they're going into. Digital tools sometimes get in the way of the basics. These days however it can be somewhat rare to be paid for it. I was lucky enough to do lots of sketches for the Oz project, but it didn't seem to get much response at Lucasfilm.. I'll ask a friend about software for animation, but I'm pretty sure that Maya is a safe bet as it seems like just about everyone still uses it widely and feel free to email me if you have any other questions.

    Thanks for looking Billy and I'm glad to hear that you're drawing. It's a great skill to tune!

    Thanks David!

    Gino, thanks dude. Would have been nice to chill. Some of the old homies came around for a beer afterwards. We'll have to meet up sometime.

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  7. Anonymous, spoke to a friend who is very knowledgeable on the subject and he confirmed that Maya is the way to go for animation. It's a powerful and versatile program that many companies have been using for years. Although it is often heavily customized to fit the individual needs of specific projects, the Maya's interface is the one used. 3D Studio Max was also mentioned as a platform sometimes used in animation, but Maya should be a good bet.

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