Tuesday, June 28, 2011
Pie In the Sky
Been a little while, just moved yet again so gimmie a break. I'm back in LA and it's been nice the past few weeks, so nice in fact that after work I haven't felt the need to do any extra work..until now. This was a piece where I was really trying to focus on scale as I've been out to expand my worlds to a larger scale lately. I've always loved artists like John Harris and John Berkey who have been incredibly skilled at this.
Sunday, May 29, 2011
Funny Nissan Leaf Commercial
Tuesday, May 17, 2011
Got inspired
Monday, May 16, 2011
Not another one!
Last cave one for a while, I promise. I was doing some problem solving with this piece, and trying a different approach based on using the magic wand tool on a photo to lay some initial textures. Normally I would have painted over the textures a bit more, but I some of them ended up yielding interesting shapes so I decided to incorporate them more literally. It's still a bit crude as I haven't really given much attention to softening the edges, but I think it got the job done.
Monday, May 2, 2011
Thanks all for coming to Career in Concepts!
Just wanted to say thanks to those of you who were able to make it to the Career in Concepts lecture this past weekend. It was great getting to meet all of you and I'm excited to see what you'll come up with having had lots of exposure to tons of new ideas. Anyone who wants sketch help or a critique on anything they're working on is more than welcome to email me for a second opinion. Thanks to Hong Ly and Santosh Oommen for putting it together! Here's an upgrade of that demo. :)
Sunday, April 17, 2011
...gotta exercise
Working on tuning a new technique for developing environments quickly while retaining the ability to make major changes easily. This took around 3 hours, but could definitely use some clean up.
Tuesday, April 12, 2011
Down at the lab
I think that's a P.F. Chang's over there.. Been boning up on some environments trying to crack a quick construction method that works for me. I've got taking a long time down pat on these two, but things are starting to come together. I really like the density of certain urban environments, as you may be able to tell from some of my past posts. I find that I get caught up in the detail and sometimes it ends up taking longer than planned in the beginning to work through a piece, but I'm going to start focusing on the main thrust of an image during it's initial inception and I think that'll make it move along a lot faster. I had some success with that kind of direct simplicity on the quick "Tome" sketch, so I'll have to apply that to a painting that requires more detailing and see how that works out.
Thursday, March 31, 2011
Touché
Pyracantha was right (comment on previous post). The cut lines weren't all that clear so I decided to open it up. Ideally this would have massive ride height adjust-ability for off-road and high speed applications as well as to let people in and out more realistically. The old design did, but as this version was more or less a quick sketch the suspension doesn't really come off that way. It certainly deserves another visit at some point.
Tuesday, March 29, 2011
Nooner
I haven't actually done a vehicle for several years, but that belies the fact that they are one of my favorite subjects to develop. I'm hoping to get a couple more up here in varying degrees of finish in the next few days.. This one is based loosely on a vehicle done for a school project a few years back.
Thursday, March 24, 2011
Towers
I'm off work for the moment so I wanted to get out as many environments as I can. This was a quick little photo bash that took around 3hrs.
Monday, March 21, 2011
Sandstorm Landing
Wednesday, December 29, 2010
Tea Goddess

Wow, it's been quite some time since my last post! Suffice to say this year has been a busy one. This is a piece I've done for Charlene Wang, a good friend of mine who for the past year has also been keeping busy with a great new venture in China that takes the best of the ancient art of fine tea making and social enterprise and brings you a delicious tea that also helps train and employ woman. http://tranquiltuesdays.com In addition to the beautiful teas that Tranquil Tuesdays provides she also supports the amazing local artists of Jingdezhen, the porcelin crafting capitol of China for the past 1000 years, by showcasing their fine tea ware. I had the pleasure of being her very first client as she provided custom tea tins as party favors for my wedding, the graphics of which I guest designed. These are also on her site to check out here: http://tranquiltuesdays.com/files/2010/11/Jon-and-Nanae-Tea-Tins.jpg. Anyway, I'm proud of her and looking forward to seeing her products stateside.
Tuesday, May 18, 2010
Stark Jet



All Images Copyright Marvel Entertainment, LLC, 2010
We were going to see this thing hit low low orbit and go zero G Virgin Galactic style when Tony had to make a quick trip from Cali to Washington, but for what I'm sure were many reasons it didn't make it in. Anyway, fun stuff! The final interior was designed by Nathanial West.
Monday, May 17, 2010
Hall of Armor




All Images Copyright Marvel Entertainment, LLC, 2010
Jon Favreau eventually ended up going with the much simpler version--shown at top--that made it to the film.
Suitcase Suit

Image Copyright Marvel Entertainment, LLC, 2010
Stark Expo









There were many buildings designed of which their placement in the expo was constantly in flux. I kept this image and the one above it clear and ready for an buildings on the site, but the idea of this very large split-domed pavillion got dropped and so they never got filled in.

This is an earlier version of the Stark Expo, which was then called the Roxxon Pavillion. The scale got a little too grand and I had to pull back. 




All Images Copyright Marvel Entertainment, LLC, 2010
Iron Man 2!!!

Image Copyright Marvel Entertainment, LLC, 2010
Director: Jon Favreau
Production Designer: Michael Riva
To late?? Ok, this time it's really been a while. I apologize to anyone that has been checking the blog every so often only to be sorely disappointed by my lackluster updating practices. I won't get into excuses, but will say that there is lots of work I did for the Iron Man 2 movie that I can finally show.
I came onto the film initially to work on buildings for the Stark Expo. There were many slated for what was then to be a retro-futuristic re-imagining of Howard Stark's expo '74. It was a rigorous learning experience working with Production Designer Michael Riva who was ever energetic, inventive, kind and demanding. I definitely had to kick it up a notch to satisfy a loaded pre-production schedule in which a wide range of ideas were on the table; all of which had to be visualized to be a more relevant part of the conversation. There was a prescribed menu of work dictated by the script, but every once in a while there was the fun "what if we did this?" I worked on a wide range of designs for the movie and of course there were some that never made it to the screen as a three hour run time is frowned upon. Some of the designs I was fortunate enough to work on were significant to the story, some were not and didn't make the cut. I enjoyed creating all of them regardless.
Tuesday, March 30, 2010
Goodbye My Friend
On Norm Schureman
Monday, January 11, 2010
Ages 9 & Up


Design from the inside out. This isn't the most thorough study of a nonextistant machine, but it was just a start in order to get the juices flowing with a pen again. I'm always enthralled by great mechanical design like what you might have seen in Akira and Ghost in the Shell--and in any number of anime films for that matter. It's been a challenging skill I've wanted to develop for some time so I'll put up more from as it comes.
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